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Has eSports Become a Fully Fledged Broadcast Sport?

The eSports industry is predicted to hold a worth of $1.5billion in revenue by 2020, with a global audience of 589 million. Furthermore, the number of people around the globe who are aware of eSports is expected to grow from 809 million in 2015 to 1.57 billion in 2019. The difference between the popularity of eSports today compared to just over a decade ago when it was first truly emerging as a spectator sport is astounding. Its popularity looks set only to grow, with more and more platforms signing up to broadcast eSports events.

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