'Clash Royale' April 19 Balancing Update: Top 8 Changes to Expect

By Irina Stark, | April 18, 2017

The balance update is set to roll out tomorrow, April 19 for "Clash Royale". (YouTube)

The balance update is set to roll out tomorrow, April 19 for "Clash Royale". (YouTube)

Supercell will roll out an all new balancing update to "Clash Royale" tomorrow, April 19. Avid players can see lots of well-needed changes to the freemium strategy video game.  

According to the acclaimed mobile game developer, they have been doing playtesting, paying attention to fan feedback and checking the stats as their bases for the card balance in "Clash Royale". It added saying that players can look forward to more balancing updates from time to time to ensure better gameplay and fun gaming experience.  

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In the new balance update for "Clash Royale", Supercell will nerf the four cards that fans mostly complained about. These include the E-wiz, Furnace, Royal Giant and Elite Barbarians. Below is the rundown of key changes to expect via the game's official blog:

Royal Giant: Deploy Time from 1 sec to 2sec 

According to Supercell, the increase in the Royal Giant's deploy time will provide the defender a little more time to react to Royal Giants played at the bridge or on the side of the player's Arena once a tower is down. The developer invites players to check out the latest episode of Radio Royale for more information on these balancing changes. 

Elite Barbarians: Hitpoints -4%, initial attack comes 0.1sec slower

The initial attack of Elite Barbarians will be 0.1 sec slower and a decrease in hitpoints by 4%. The developer explained that this change will result to dealing with Elite Barbarians with a little bit easier but they are still a big threat. 

Furnace: Hitpoints -5%

The hitpoints of Furnace will also be decreased by 5%. This tweak will create the balance between the nice support to offense and also having a strong defense. 

Goblin Hut: Hitpoints +5%

Meanwhile, the Goblin Hut will get additional 5% on hitpoints. This change combined with the Furnace will make an interesting and workable options.

Electro Wizard: Hit Speed to 1.8sec (from 1.7sec)

There will also be a decrease in the hit speed of Electro Wizard by 0.1 sec. Nerfing the Electronic Wizard will tone down too much of the damage and control for a ranged support troop.

Executioner: Damage +6%

Supercell has already sorted out the Executioner's bugs and it said that it is time to get him back to glory. The additional 6% on Executioner damage will serve as an alternate great option to the increasing popularity of Lava Hound-based decks.

Balloon: Death Damage delay to 3sec (from 1sec)

The death damage brought by the Balloon will be delayed to 3 seconds from one second. This change will now make the Balloon a more effective offense card.

Other changes include in the incoming balance update for "Clash Royale" is that Skeleton count decreased from 15 to 14 so as to keep the balance of Skeletal equilibrium within the arena. The Lumberjack will an increase of 4% in hitpoints to get him to bring real damage. 

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