Obsidian Officially Announces ‘Pillars of Eternity II: Deadfire’; Crowdfunding Campaign Begins on Fig

By Jonna Marcaida Calagui, | January 27, 2017

 Obsidian has released an official campaign launch trailer for "Pillars of Eternity II: Deadfire." (YouTube)

Obsidian has released an official campaign launch trailer for "Pillars of Eternity II: Deadfire." (YouTube)

When Obsidian first released the original Pillars of Eternity, the classic-style RPG on PC surprised the gaming world with its excellent and shinier look similar to "Baldur's Gate." Back then, Obsidian's first game made lots of cash on Kickstarter. As a success, the game developer is making a sequel and just like before, it is crowdfunding - this time with Fig - to raise a million and some.

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Crowdfunding on Fig

Kotaku noted that instead of using Kickstarter again, Obsidian decided to do its crowdfunding using a different platform this time for "Pillars of Eternity II: Deadfire." Fig has been used by several games like "Rock Bank 4" and "Psychonauts 2" before. Obsidian is hoping to raise $1.1 million as a minimum on Fig, the same amount it raised for the original game back then with Kickstarter. Compared to other crowdfunding platforms, Fig allows people to invest in available projects and share the profits.

'Pillars of Eternity II: Deadfire' early details

Obsidian has released an official campaign launch trailer for "Pillars of Eternity II: Deadfire." From the given video, the new sequel will take place in the island region of Deadfire. Players will have to reprise their roles as Watcher from the original game and go to the island. The reason for this is because the god of light and rebirth, Ethoas, just wrecked havoc into the home base.


What fans should expect from 'Pillars of Eternity: Deadfire'

As a sequel, "Deadfire" is likely to carry over choices from the original "Pillars of Eternity." But this time, the game play is likely to be more reactive with non-playable characters and several quests. New weapons, spells, companions, more freedom in open world exploration, and all the fantastic jazz that was seen from the original - only better this time - are some of the things that fans of the game should expect, Obsidian CEO Fergus Urquhart told PC Gamer.

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