'Destiny 2' PC Version to Run at 60fps with 4K Resolution [VIDEO]; New Death Penalty Added on Raids!

By Staff Reporter, | June 15, 2017

Players who pre-order the game will get the planned "Destiny 2" beta. (YouTube)

Players who pre-order the game will get the planned "Destiny 2" beta. (YouTube)

New updates for "Destiny 2" will feature death penalty in Raids and PC version can run at 60fps with 4K resolution.

It seems that the PC version of "Destiny 2" will have some pretty good graphics as NVIDIA showcased the game running on their new GeForce GTX card.

As seen in the gameplay trailer, PC users can now play "Destiny 2" at 6fps with 4K resolution thanks to the new NVIDIA game card. This is by far the best looking iteration of "Destiny 2" experience so far. Even the Xbox One X version will only run at 30FPS, so PC players with a powerful rig are in for a treat.

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Bungie and Vicarious Vision wanted "Destiny 2" to meet the expectations of PC users and wanted to get it right when the sequel is announced for the PC platform and never launched in the first game.

"Destiny 2" PC version is currently being developed with full keyboard and mouse support, custom key mapping; adjustable field of view settings; 21:9 monitor support; and resolution up to 3840x2160. Its frame rate will be uncapped.

PC gamers will get access to the PC version’s beta sometime in August. Bungie representative David Shaw described the beta as “a true beta,” not a marketing tactic, Polygon reported.

Meanwhile, Raid missions in "Destiny 2" will now have a new feature as Bungie announced a death penalty for players during it gameplay.

Game director Luke Smith told Giant Bomb (via Gamerant) that the new raids in "Destiny 2" will have a different death penalty than in the first game. While he did not say what exactly that penalty would be, but he suggests that the days of no revives are gone, potentially for both Heroic and Normal difficulty.

Gamers who are not familiar with "Destiny's" raid, the Heroic mode turns on a modifier that eliminates revives outside of the Sunsinger Warlock’s Radiance super ability. If a player dies in any darkness zone they stay dead until the team reaches a checkpoint or wipes.

With Smith's explanation, it seems that the developers are looking to eliminate these circumstances, where a player dies and they are forced to watch their teammates attempt the instance without them. Given that it is already hard to finish a raid with one missing player, let alone fight a raid boss.

On the one hand, adding a new death penalty to "Destiny 2's" raid will give the endgame content a new meaning, much like players no longer look at Nightfall Strikes as the ultra hard weekly ritual where the team can fail under no circumstances. It is impossible that Bungie wants less skilled players to feel like they are basically carried through the raid.

"Destiny 2" is set to launch on Sept. 6 for the PS4 and Xbox One, while the PC version will be release on Oct. 24.

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