'Assassin's Creed' 2017 News: 'Origins' not Coming to the Nintendo Switch; New Features Include Controllable Eagle, No Towers, Modern Day Hero!

By Miguel Paolo Togonon, | May 16, 2017

Ubisoft working on "Assassin's Creed: Empire" now called "Assassin's Creed Origins" and will likely launch this year.

Ubisoft working on "Assassin's Creed: Empire" now called "Assassin's Creed Origins" and will likely launch this year.

The latest details for "Assassin's Creed: Origins" will have new game features and the sequel not coming to the Nintendo Switch.

It seems that new game details and features for the new "Assassin's Creed" sequel, "Assassin's Creed:Origins" has surfaced and it will give gaming fans an interesting perspective on the it before Ubisoft official unveils the game soon.

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According to a 4Chan post (via Reddit), the plot of the new "Assassin's Creed: Origins" will have the main hero free the Israelites from the Egyptian rule and it will be a trilogy similar to Ezio's story. A piece of Eden is used during the Exodus and the crossing of the Red Sea, playing into the whole overarching mission of the modern-day missions. It is set between 1400 and 1200 BCE, during the Dynasties.

Gamers can now control the eagle in "Assassin's Creed: Origins" to scout areas and a new Modern Day hero and already trained Assassin. Modern Day is more like "Assassin’s Creed 3’s" with bigger areas and more character interaction. It does more to highlight the fact that Assassins and Templars still exist and are having a big impact on the world.

Unfortunately, the rumored naval combat for "Assassin's Creed: Origins" will not be added, but gamers can travel by boat to differetn areas even the Easter Mediterranean. The main protagonist (in the past) is a quieter version of Altair, basically. Looks like him, slightly darker. Not black like Ade. He does not have a name, but he is called "Shed" and his motivation is to free people who have been enslaved.

The next game will have him travel to Greece after the events of "Origins." Combat in "Assassin's Creed: Originsa has been reworked as enemies have different attack patterns and will actively try to flank players similar to "The Witcher 3."

Stealth is much more integrated into the world. Players can hide on corners, in crowds, in buildings and in bushes/haystacks. A mix of "Assassin's Creed: Syndicate" and "Unity’s" stealth, but much better thought out and implemented. Social stealth is emphasized a lot in the game and players will be blending into crowds and with groups of slaves an awful lot.

Free running is the same as Syndicate/Unity, though it adds in some of the flair from "Watch Dogs 2," but a lot smoother and more fluid. The engine used in the sequel is a revamped version in "Syndicate," but it is drastically different from the previous titles.

Skills in "Assassins Creed: Origins: are done in a talent tree. However, the differences between the skill trees are drastically different and players can only ever have a certain amount of skills active at one point. One tree is Combat, another for Stealth and the final one is Movement.

Outfit-wise, there are a few pre-determined outfits in "Assassin's Creed: Origins." However, there are different piece of equipment that players can buy that will go over the top of your ‘base’ appearance. Imagine Unity’s equipment variation/customization, but with less pointless fluff. Character customization is more like "Unity" than "Syndicate."

Lastly, "Assassin's Creed: Origins" will be available for the PlayStation 4, Xbox One and PC platforms, but will not come out in the Nintendo Switch, WCCFTech reported.

"Assassin's Creed: Origins" is speculated to launch within the year.

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